Kategorien: ProgrammingDenne kategori indeholder 25 bøger.



  • 1Billede af bogen 60 Games and Applications for the ZX Spectrum

    Senest opdateret 6. juni

    60 Games and Applications for the ZX Spectrum

    Af David Harwood

    fra 1984 på forlaget Interface Publications

    Oplag: active

    ISBN: 0-907563-17-1

    Kategorier: Programming, Computere og Computerbøger

    pris: 35 kr – stand: ★★★★★★

    Vægt: 175 gram

    Paperback med 60 komplete små programmer i Basic til ZX Spectrum.

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  • 2Billede af bogen Building Java Programs - A Back to Basics Approach

    Senest opdateret 25. maj

    Building Java Programs - A Back to Basics Approach

    Af Stuart Reges, Marty Stepp

    4. udgave fra 2017 på forlaget Pearson Education

    Oplag: active

    ISBN: 9781292161686

    Kategorier: IT-bøger, IT, Programming

    pris: 460 kr – stand: ★★★★★★

    Købt i 2019 til brug i kurset 02102 Indledende Programmering på DTU. Er ikke blevet brugt siden og bærer ingen synlige tegn på brug/slitage.

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  • 3Billede af bogen Head First Object-Oriented Analysis & Design - A Brain_Friendly Guide to OOA&D

    Senest opdateret 8. maj

    Head First Object-Oriented Analysis & Design - A Brain_Friendly Guide to OOA&D

    Af Brett D. McLaughlin, Gary Pollice & David West

    1. udgave fra 2007 på forlaget O'Reilly

    Oplag: active

    ISBN: 978-0-596-00867-3

    Kategori: Programming

    pris: 110 kr – stand: ★★★★★★

    Vægt: 1260 gram

    Denne bog er lavet til at træne læseren i lave og forstå object-oriented programmering.

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  • 4Billede af bogen Problem Solving with C++

    Senest opdateret 8. maj

    Problem Solving with C++

    Af Walter Savitch, Kenrick Mock

    9. udgave fra 2014-10-31 på forlaget Pearson

    Oplag: active

    ISBN: 12-9201-824-0

    Kategori: Programming

    pris: 110 kr – stand: ★★★★★★

    Vægt: 1550 gram

    For the C++ introductory programming course Problem Solving with C++ continues to be the most widely used textbook by students and instructors in the introduction to programming and C++ language course. Through each edition, hundreds and thousands of students have valued Walt Savitch's approach to programming, which emphasizes active reading through the use of well-placed examples and self-test examples. Created for the beginner, this book focuses on cultivating strong problem-solving and programming techniques while introducing students to the C++ programming language.

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  • 5Billede af bogen C# 6.0 in a Nutshell

    Senest opdateret 8. maj

    C# 6.0 in a Nutshell

    Af Joseph Albahari, Ben Albahari

    6. udgave fra 2015 på forlaget O'Reilly

    Oplag: active

    ISBN: 14-9192-706-2

    Kategori: Programming

    pris: 160 kr – stand: ★★★★★★

    Vægt: 1500 gram

    "Covers .NET 4.6 & the Roslyn compiler"--Cover.

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  • 6Billede af bogen Computer Animation

    Senest opdateret 8. maj

    Computer Animation

    Af Rick Parent

    3. udgave fra 2012-08-29 på forlaget Newnes

    Oplag: active

    ISBN: 01-2415-842-0

    Kategorier: Grafik, IT-bøger, Matematik, Programming

    pris: 160 kr – stand: ★★★★★★

    Vægt: 1200 gram

    Updated to include the most current techniques of computer animation, along with the theory and high-level computation that makes this book the best technically oriented animation resource.

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  • 7Billede af bogen Learning Object-Oriented Programming in C# 5.0

    Senest opdateret 8. maj

    Learning Object-Oriented Programming in C# 5.0

    Af B. M. Harwani

    fra 2014-01-14 på forlaget Cengage Learning Ptr

    Oplag: active

    ISBN: 12-8585-456-X

    Kategori: Programming

    pris: 85 kr – stand: ★★★★★★

    Vægt: 1350 gram

    With a solid focus on hands-on projects, LEARNING OBJECT-ORIENTED PROGRAMMING IN C# 5.0 is a comprehensive guide to all the most valuable features of C# 5.0. The book covers all the fundamentals, beginning with easy examples and gradually delving deeper into complex topics, providing the essential information you'll need to learn Visual C#. With the expert guidance of programmer, author, and teacher B.M. Harwani, you will explore the principles and benefits of object-oriented programming, in-depth OOP fundamentals, creating and using advanced class features such as generics and operator overloading, Web Services, LINQ, multiple threading, security features, and much more. In addition, you'll find complete coverage of .NET features, including assemblies, memory management, Networking, XML, and ADO.NET. A complete instructional text for learning C# 5.0 and a comprehensive reference, LEARNING OBJECT-ORIENTED PROGRAMMING IN C# 5.0 is your go-to source for mastering C# 5.0.

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  • 8Billede af bogen Real-time Rendering

    Senest opdateret 8. maj

    Real-time Rendering

    Af Tomas Möller, Eric Haines, Naty Hoffman

    4. udgave fra 2018 på forlaget A K PETERS

    Oplag: active

    ISBN: 11-3862-700-3

    Kategorier: Grafik, Programming

    pris: 210 kr – stand: ★★★★★★

    Vægt: 2700 gram

    Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces. Key Features Covers topics from essential mathematical foundations to advanced techniques used by today's cutting edge games Case studies are grounded in specific real-time rendering technologies Revised and revamped for its updated fourth edition, which focuses on modern techniques and used to generate three-dimensional images in a fraction of time old processes took Covers practical rendering for games to math and details for better interactive applications. Reviews "This is the book I recommend to everyone starting out in the industry. Not only is it a great reference on so many topics, each topic is covered in impressive depth with great references for further exploration." -- Alex Vlachos, Valve "Real-Time Rendering condenses literally thousands of cutting-edge papers, talks, and blogs into a single, easy-to-read volume presenting today's best practices, open problems, and promising state-of-the-art research. A key reference for beginners and experts!" -- Chris Wyman, Principal Research Scientist, NVIDIA "Since it was first published, Real-Time Rendering has been an invaluable companion to anyone who wants to keep up with this dynamic field. It combines rigorous coverage of the fundamentals with up-to-date discussion of the latest techniques. The fourth edition is required reading for anyone serious about computer graphics." -- Matt Pharr, co-author of Physically Based Rendering: From Theory to Implementation "I built our rendering engine and my career on what I learned in previous editions of Real-Time Rendering. This new edition is carefully updated to represent the current state of our field, and will remain the first resource I check when tackling a new challenge." -- Patrick Cozzi, Principal Graphics Architect, Cesium, and co-editor of OpenGL Insights "Real-Time Rendering is the first book I recommend reading to anyone who wants to learn real-time graphics. All the relevant knowledge in one place, and a joy to read, too!" -- Aras Pranckevičius, Unity Technologies About the Cover: The cover shows an example of advanced real-time rendering technology used in the 2018 Star Wars(TM) short Reflections, which includes real-time ray tracing of reflections and area light shadows computed on the GPU. The short was produced by Epic Games and built in Unreal Engine in collaboration with ILMxLAB and NVIDIA.

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  • 9Billede af bogen An Introduction to Object-Oriented Programming with Java

    Senest opdateret 8. maj

    An Introduction to Object-Oriented Programming with Java

    Af C. Thomas Wu

    5. udgave fra 2009-03-24 på forlaget McGraw-Hill Education

    Oplag: active

    ISBN: 00-7352-330-5

    Kategori: Programming

    pris: 110 kr – stand: ★★★★★★

    Vægt: 1450 gram

    An Introduction to Object-Oriented Programming with Java takes a full-immersion approach to object-oriented programming. Proper object-oriented design practices are emphasized throughout the book. Students learn how to use the standard classes first, then learn to design their own classes. Wu uses a gentler approach to teaching students how to design their own classes, separating the coverage into two chapters. GUI coverage is also located independently in the back of the book and can be covered if desired. Wu also features a robust set of instructors' materials including PowerPoint slides, code samples, and quiz questions.

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  • 10Intet billede af bogen

    Senest opdateret 22. maj

    The C++ Standard Library

    Af Nicolai M. Josuttis

    1. udgave fra 2008 på forlaget Addison-Wesley

    Oplag: active

    ISBN: 0-201-37926-0

    Kategorier: IT-bøger, Programming

    pris: 60 kr – stand: ★★★★★★

    Vægt: 1450 gram

    Topics covered: history of C++ and the Standard Library, template basics, Big-O Notation, the std namespace, standard exceptions, allocators, standard library utilities, pairs and auto_ptr, numeric limits, the Standard Template Library (STL) basics, containers, iterators, algorithms, vectors, lists, deques, strings, sets, multisets, bitsets, maps, multimaps, stacks, queues, iterator adapters, function objects, element requirements, value and reference semantics, complex numbers, valarrays, stream classes, stream manipulators and formatting, file I/O, internationalization, and locales.

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  • 11Intet billede af bogen

    Senest opdateret 2. april

    HTML

    Af Deidre Hayes

    1. udgave fra 2007Forlaget Libris

    Oplag: active

    ISBN: 978-87-7843-778-5

    Kategori: Programming

    pris: 35 kr – stand: ★★★★★★

    På dansk

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  • 12Billede af bogen Foundations of Multithreaded, Parallel, and Distributed Programming

    Senest opdateret 25. maj

    Foundations of Multithreaded, Parallel, and Distributed Programming

    Af Gregory R. Andrews

    fra 1999 på forlaget Pearson Education

    Oplag: active

    ISBN: 9780201357523

    Kategorier: Datalogi, IT, Programming, Studiebøger

    pris: 410 kr – stand: ★★★★★

    Studiebog købt til kurset 02158 Parallelprogrammering på DTU. Blev købt i 2021. Er ikke blevet brugt siden og bærer ingen synlige tegn på brug/slitage.

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  • 13Billede af bogen Functional Programming Using F#

    Senest opdateret 25. maj

    Functional Programming Using F#

    Af Michael R. Hansen, Hans Rischel

    3. udgave fra 2016 på forlaget Cambridge University Press

    Oplag: active

    ISBN: 9781107684065

    Kategorier: IT-bøger, Programming, Studiebøger

    pris: 260 kr – stand: ★★★★★

    Købt i 2019 til brug i kurset 02157 Funktionsprogrammering på DTU. Kun omslaget har tegn på slidtage, og enkelte sider har blyantsnoter, men teksten/figurerne er ikke medtaget af dette. Ellers i fin stand.

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  • 14Billede af bogen The Origins of Virtue. Human Instincts and the Evolution of Cooperation

    Senest opdateret 13. maj

    The Origins of Virtue. Human Instincts and the Evolution of Cooperation

    Af Matt Ridley

    fra 1998 på forlaget Penguin

    Oplag: active

    ISBN: 978-0-14-026445-0

    Kategorier: Faglitteratur, Programming, Psykologi, Pædagogik, Videnskabsteori

    pris: 50 kr – stand: ★★★★★

    Vægt: 210 gram

    A brilliant examination of man's most basic instinct - the desire for mutual aid and trust. "Of the many books that explore the consequence for humans of our evolutionary past, none is livelier, more interesting or more provocative than The Origins of Virtue." - James Q. Wilson, The Wall Street Journal

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  • 15Billede af bogen Introduction to Java Programming and Data Strucures - Comprehensive Version

    Senest opdateret 8. maj

    Introduction to Java Programming and Data Strucures - Comprehensive Version

    Af Y. Daniel Liang

    11. udgave fra 2019 på forlaget Pearson

    Oplag: active

    ISBN: 978-1-292-22187-8

    Kategorier: IT-bøger, Programming

    pris: 110 kr – stand: ★★★★★

    Vægt: 2000 gram

    Denne bog er til at lære læseren i at programmere Java.

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  • 16Billede af bogen Introduction to Video and Image Processing

    Senest opdateret 8. maj

    Introduction to Video and Image Processing

    Af Thomas B. Moeslund

    fra 2012-01-23 på forlaget Springer Science & Business Media

    Oplag: active

    ISBN: 14-4712-502-9

    Kategorier: IT-bøger, Programming

    pris: 110 kr – stand: ★★★★★

    Vægt: 470 gram

    This textbook presents the fundamental concepts and methods for understanding and working with images and video in an unique, easy-to-read style which ensures the material is accessible to a wide audience. Exploring more than just the basics of image processing, the text provides a specific focus on the practical design and implementation of real systems for processing video data. Features: includes more than 100 exercises, as well as C-code snippets of the key algorithms; covers topics on image acquisition, color images, point processing, neighborhood processing, morphology, BLOB analysis, segmentation in video, tracking, geometric transformation, and visual effects; requires only a minimal understanding of mathematics; presents two chapters dedicated to applications; provides a guide to defining suitable values for parameters in video and image processing systems, and to conversion between the RGB color representation and the HIS, HSV and YUV/YCbCr color representations.

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  • 17Billede af bogen Digital Lighting & Rendering

    Senest opdateret 8. maj

    Digital Lighting & Rendering

    Af Jeremy Birn

    3. udgave fra 2014 på forlaget Pearson Education

    Oplag: active

    ISBN: 03-2192-898-9

    Kategorier: Grafik, Programming

    pris: 110 kr – stand: ★★★★★

    Vægt: 950 gram

    Provides information on lighting and rendering techniques to create realistic illumination, shadows, and textures.

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  • 18Billede af bogen The Cg Tutorial

    Senest opdateret 8. maj

    The Cg Tutorial

    Af Randima Fernando, Mark J. Kilgard

    fra 2003 på forlaget Addison-Wesley Professional

    Oplag: active

    ISBN: 03-2119-496-9

    Kategorier: Grafik, Programming

    pris: 110 kr – stand: ★★★★★

    Vægt: 850 gram

    Cg is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms. This text provides a guide to the Cg graphics language.

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  • 19Billede af bogen OpenGL Programming Guide - The Official Guide to Learning OpenGL, Version 4.3

    Senest opdateret 8. maj

    OpenGL Programming Guide - The Official Guide to Learning OpenGL, Version 4.3

    Af Dave Shreiner, Graham Sellers, John Kessenich, Bill Licea-Kane

    8. udgave fra 2013 på forlaget Addison Wesley

    Oplag: active

    ISBN: 978-0-321-77303-6

    Kategorier: Grafik, IT-bøger, Programming

    pris: 85 kr – stand: ★★★★★

    Vægt: 1560 gram

    Træner læseren i at programmere OpenGl grafik.

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  • 20Billede af bogen OpenGL Superbible

    Senest opdateret 8. maj

    OpenGL Superbible

    Af Graham Sellers, Richard S. Wright (Jr.), Nicholas Haemel

    6. udgave fra 2014 på forlaget Pearson Education

    Oplag: active

    ISBN: 03-2190-294-7

    Kategorier: Grafik, Programming

    pris: 110 kr – stand: ★★★★★

    Vægt: 1400 gram

    OpenGL� SuperBible, Sixth Edition, is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts. You'll find up-to-date, hands-on guidance for all facets of modern OpenGL development on both desktop and mobile platforms, including transformations, texture mapping, shaders, buffers, geometry management, and much more. Extensively revised, this edition presents many new OpenGL 4.3 features, including compute shaders, texture views, indirect draws, and enhanced API debugging. It has been reorganized to focus more tightly on the API, to cover the entire pipeline earlier, and to help you thoroughly understand the interactions between OpenGL and graphics hardware. Coverage includes A practical introduction to the essentials of realtime 3D graphics Core OpenGL 4.3 techniques for rendering, transformations, and texturing Foundational math for creating interesting 3D graphics with OpenGL Writing your own shaders, with examples to get you started Cross-platform OpenGL, including essential platform-specific API initialization material for Linux, OS X, and Windows Vertex processing, drawing commands, primitive processing, fragments, and framebuffers Using compute shaders to harness today's graphics cards for more than graphics Monitoring and controlling the OpenGL graphics pipeline Advanced rendering: light simulation, artistic and non-photo-realistic rendering, and deferred shading Modern OpenGL debugging and performance optimization Bonus material and sample code are available from the companion Web site, openglsuperbible.com.

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  • 21Billede af bogen Pro Git

    Senest opdateret 8. maj

    Pro Git

    Af Scott Chacon, Ben Straub

    2. udgave fra 2014-11-09 på forlaget Apress

    Oplag: active

    ISBN: 14-8420-077-2

    Kategorier: IT-bøger, Programming

    pris: 60 kr – stand: ★★★★★

    Vægt: 950 gram

    Pro Git (Second Edition) is your fully-updated guide to Git and its usage in the modern world. Git has come a long way since it was first developed by Linus Torvalds for Linux kernel development. It has taken the open source world by storm since its inception in 2005, and this book teaches you how to use it like a pro. Effective and well-implemented version control is a necessity for successful web projects, whether large or small. With this book you’ll learn how to master the world of distributed version workflow, use the distributed features of Git to the full, and extend Git to meet your every need. Written by Git pros Scott Chacon and Ben Straub, Pro Git (Second Edition) builds on the hugely successful first edition, and is now fully updated for Git version 2.0, as well as including an indispensable chapter on GitHub. It’s the best book for all your Git needs.

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  • 22Billede af bogen Formal Methods

    Senest opdateret 25. maj

    Formal Methods

    Af Flemming Nielson, Hanne Riis Nielson

    fra 2019 på forlaget Springer

    Oplag: active

    ISBN: 978-3-030-05155-6

    Kategorier: Datalogi, IT, Programming, Studiebøger

    pris: 160 kr – stand: ★★★★

    Studiebog. Købt i 2021 til brug i kurset 02141 Datalogisk Modellering på DTU. Omslaget har nogle trykmærker og enkelte sider har blyantsnoter og tegn på slidtage, men teksten/figurerne er ikke medtaget af dette.

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  • 23Billede af bogen Learning Processing - A Beginner's Guide to Programming Images, Animation, and Interaction

    Senest opdateret 8. maj

    Learning Processing - A Beginner's Guide to Programming Images, Animation, and Interaction

    Af Daniel Shiffman

    1. udgave fra 2008 på forlaget Morgan Kaufmann

    Oplag: active

    ISBN: 978-0-12-373602-4

    Kategori: Programming

    pris: 110 kr – stand: ★★★★

    Vægt: 850 gram

    Denne lærebog handler om programmeringssproget Processing, og er på begynderniveau. Den har været brugt til Aalborg Universitets 1. semester i Medialogi.

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  • 24Billede af bogen Head First Java - A Brain-Friendly Guide

    Senest opdateret 8. maj

    Head First Java - A Brain-Friendly Guide

    Af Kathy Sierra & Bert Bates

    2. udgave fra 2005 på forlaget O'Reilly

    Oplag: active

    ISBN: 987-0-596-00920-5

    Kategorier: IT, Programming

    pris: 110 kr – stand: ★★★★

    Vægt: 1200 gram

    Denne bog er til nybegyndere, og lærer læseren at programmere i Java.

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  • 25Billede af bogen Android Studio 2.3 Development Essentials

    Senest opdateret 8. maj

    Android Studio 2.3 Development Essentials

    Af Neil Smyth

    fra 2017 på forlaget Createspace Independent Publishing Platform

    Oplag: active

    ISBN: 15-4427-543-9

    Kategori: Programming

    pris: 110 kr – stand: ★★★★

    Vægt: 1670 gram

    Fully updated for Android Studio 2.3 and Android 7, the goal of this book is to teach the skills necessary to develop Android based applications using the Android Studio Integrated Development Environment (IDE) and the Android 7 Software Development Kit (SDK). Beginning with the basics, this book provides an outline of the steps necessary to set up an Android development and testing environment. An overview of Android Studio is included covering areas such as tool windows, the code editor and the Layout Editor tool. An introduction to the architecture of Android is followed by an in-depth look at the design of Android applications and user interfaces using the Android Studio environment. More advanced topics such as database management, content providers and intents are also covered, as are touch screen handling, gesture recognition, camera access and the playback and recording of both video and audio. This edition of the book also covers printing, transitions and cloud-based file storage. The concepts of material design are also covered in detail, including the use of floating action buttons, Snackbars, tabbed interfaces, card views, navigation drawers and collapsing toolbars. In addition to covering general Android development techniques, the book also includes Google Play specific topics such as implementing maps using the Google Maps Android API, in-app billing and submitting apps to the Google Play Developer Console. The key new features of Android Studio and Android 7 are also covered in detail including the new Layout Editor, the ConstraintLayout and ConstraintSet classes, constraint chains, direct reply notifications, Firebase remote notifications and multi-window support. Chapters also cover advanced features of Android Studio such as Gradle build configuration and the implementation of build variants to target multiple Android device types from a single project code base. Assuming you already have some Java programming experience, are ready to download Android Studio and the Android SDK, have access to a Windows, Mac or Linux system and ideas for some apps to develop, you are ready to get started.

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